
If you're using materials from their marketplace, you'll need to check those rights seperately. I suspect the situation is similar - if you're using things you developed yourself, you're probably fine. That said, this is not legal advice & you should consult a qualified legal professional.Īlso, the information above doesn't include anything about textures / materials. In general terms, it sounds like if you generated your meshes completely on your own, you should be in the clear to use them commercially. Game, or video game where the model changes depending on what a userĭoes requires an Interactive License (example: if the 3D Model moves,īends, or walks based on an action the user of that app or game License if you want to use that product in a particular way. For simplicity's sake, I skipped clothes and hair for now. As a proof of concept, I started by dropping Mei Lin into DAZ Studio and placed her on a simple base. Unfortunately, it's easier said than done. Printing a simple cube from one app shouldn't be any less difficult than printing a human-shaped figure from another. When you should get an Interactive License:Ĭertain applications of models from Daz 3D require an Interactive You'd think that a 3D model is a 3D model. Is a render (your individual artwork) of the 3D Model, as opposed to Render out are completely owned by you, so you can use themĬommercially, modify them, sell them, or promote them, as protected by Render HDRIs> and/or Virtual Reality (VR) scenes.

Rights that allow you to use that content. Whenever you purchase 3D Content from Daz, it comes with certain

The information I could find about the Daz3d Standard License Agreement states:
